Run a Race Tournament Night
Run qualifying, sprints and finals on the venue's simulators, from check-in to the final result.
Use this for a tournament Event such as Noć Formule: ten drivers on five simulators, two qualifying Blocks, four sprints and two finals.
You work on two screens:
- Program (organization dashboard → the Event): who drives in each Block,
and the buttons that start each session. Open a Program row to get its
Race controlpage. - Event page (venue dashboard → Schedule → the Event): tickets, payments,
the simulator tablets, and
On the simulators now, which shows who sits on which simulator.
The Program decides who drives; the venue decides on which simulator. The TV and each tablet show where to sit, and the server keeps each grid place on that simulator. Drivers must sit where the TV tells them.
For private nights, linked bookings supply the simulators. Cancelling, moving
or ending a booking early changes the pool for the next heat; the running heat
keeps its assigned simulators and drivers. Moving the booking's time does not
hide that heat from the tablets. Close night still returns them to normal use.
Before the evening
Do this once, during the afternoon.
- In the Program, turn off
Start blocks automatically at planned times. Nothing then starts by the clock; every session waits for you. - In the Event page, open
Setup→Equipment reservation. SetUntilto at least an hour after the planned end and selectReserve equipment. This keeps a late night from colliding with other bookings. - In the Program, select
Points standings. UnderEqual sprint points, choose the sprint points table andQualifying, then selectSave points tie-break. Check that the table counts all four sprints. - In the venue dashboard, check that
Settings › Race serversshows the server online and that all five simulators are online with the event's car and track. - Set up the TV: open
Displays→New playlist→Add slide→Race event, choose the Event and selectCreate playlist. Then selectPlay on displays, choose the TV and save.
Start the night's servers only from the Program. Race Control's own start buttons are for ordinary venue races.
Check in the drivers
- In the Event page,
Participants, find each arriving driver and collect anything shown asto collect. - If someone else drives a ticket, select
Change driver. To fix a name or email, selectEdit details. - Sell walk-ins with
Sell ticketswhile places remain.
Finish ticket transfers before the first planned session start. After that time, ticket cancellation and buyer transfers are locked. Venue staff can still fix a guest's details or correct who actually drove the ticket.
The simulators' tablets switch to race night when the equipment reservation
starts. To start earlier, select Start race night now in the Event page.
Draw qualifying
Draw only when everyone has checked in. The draw includes only the drivers entered at that moment.
- In the Program,
Next: Draw qualifyingshows each qualifying Block with its drivers, drawn at random. - Select
Draw againuntil it suits you, then selectApply draw.
To move one driver later, open each qualifying Block's Race field page,
remove the driver from one list and add them to the other.
Run each step
The night is a list of steps: Qualifying 1, Qualifying 2, Sprint 1–4, Challenger final and Main final. Every step runs the same way.
- Open the step. For the first qualifying Block, select
Start warm-upon itsRace controlpage. After that,Next: …opens each step and starts its warm-up. The warm-up has no time limit. - Sign the drivers in. In the Event page, under
On the simulators now, selectSign in drivers. Every seat showsSigned in. You can do this whenever the current seating plan is ready, including before race night starts. The tablets show the race-night view when their mode is open. - Seat and join. Drivers check the TV and sit at their simulator. In the
Event page, select
Connect drivers, or have each driver selectJoin …on their tablet. If the action names anyone who must use their tablet, have them join there. The Race control page showsConnectednext to each name. - Start the session. Select
Start qualifyingorStart race. If someone is still not connected, you are asked to confirm. - Let it finish. The session ends on its own and the server stops by
itself. When the page says
Finished, selectNext: …. If you move on while the last cars are still finishing, the race ends at once and keeps its result.
Before Sprint 1
When Qualifying 2 says Finished, prepare the sprints before you select
Next:
- Open
Results→ each qualifying session, check it, then selectComplete qualifying. Both Blocks rank together: each driver's best lap counts, wherever they drove. Equal times rank the driver who completed that lap first. If a tied result has no measured lap completion time, the existing qualifying order is retained for that tie. - In the Program,
Next: Seed sprintsshows all four sprint grids from that qualifying order. Each sprint stage splits the field differently. - Check the grids, then select
Apply sprint grids.
All four sprint grids come from qualifying, so they are ready before Sprint 1.
Before the finals
When Sprint 4 says Finished, prepare the finals before you select Next:
- Open
Points standingsand check that every driver has points from all four sprints. A sprint whose result isnot confirmed yethas no points until it is fixed (see below). - In the Program,
Next: Seed finalsshows both finals from the sprint points. The final that runs last, the Main final, takes the top five. - Check the finals, then select
Apply finals.
The finals have their own qualifying. Select Start qualifying after the
warm-up; the race follows automatically, with the grid set by that qualifying.
Run the Challenger final first, then the Main final.
Review reported contacts
- In the Event's results, open a Session and select
Contacts. - Review the reporting driver, other car or environment, and receipt time. Separate reports may describe the same collision; a report alone does not establish fault or apply a penalty.
- If review is needed, log an incident in
Stewarding, then return toContactsand selectLink to incidentbeside a relevant report. - In
Stewarding, open the incident'sView contact reportscontrol to check its attached evidence before recording a ruling.
Practice and qualifying contacts are retained too. Reports with an unknown
Session are available in the server's contact history under Race Control's
Server tab (or Overview for a standalone server). Contact history starts
when the updated server agent is installed; older result files are not imported.
Save collision replays
Native Assetto Corsa servers can save playable collision clips. The server must use an updated Pista agent with collision recording support. Recording starts off for each new server run.
- In Race Control, open the selected server's
Servertab. For a standalone server, openOverview. - Under
Collision replays, selectEnable recordingbefore drivers join. Drivers who are already connected must reconnect before their car can be recorded. - Check that the status changes from
Waiting for carstoRecording. Clips cover ten seconds before a contact and five seconds afterward; let recording run for ten seconds before testing a collision. - After a wall or car contact above 5 km/h, wait for the clip to appear and
select
Download replay. Open the.acreplayin Content Manager on a computer with the matching car and track installed. - Select
Disablewhen recording is no longer needed. Saved clips remain available after recording stops and after the server run ends.
If the status remains Waiting for cars, reconnect the test driver. If it
shows Recording interrupted, check the displayed reason and contact support
with the server name and time. Collision recording does not restart the game
server or apply sporting penalties.
End of the night
The last server stops by itself when the Main final's result is in. The TV
then shows the Main final classification. In the Event page, select
Close night to return the simulators to normal use.
On the public Event page, open Leaderboard. Sprint shows the points used
to select the finals; Finals shows the finishing order, with the top final
first and the lower finals after it. Finals do not add to sprint points.
When every result is right, and only if no more events follow in this
competition, mark the competition complete in its General page. The TV then
shows the final standings.
Award championship points
Use separate points systems when sprints award different points for selecting the finals and for the championship.
- In the competition's
Points systems, create each sprint rule and select the sprint Sessions it reads. Keep the event's sprint table set to its seeding rule; set the overall championship table to its championship rules. - For final finishing points, create a rule with
Score what?set toEvent final classification. Select every final race in each included Event, without the finals' qualifying Sessions. The main final supplies the leading places, followed by the lower finals. A third final follows the same order. - Enter the points for the overall finishing places. To award one fastest-lap
point across the finals, enter
1underFastest-lap bonus. This compares valid laps across the selected final races separately for each Event. - Open the championship standings and check the counted points systems. Updating rules that already awarded points requires confirming recalculation.
Championship points do not change the recorded race results or the event's final classification. A bonus on an ordinary per-Session rule is awarded once in each selected Session instead.
Correct a guest after the event
- In the Event page, open the driver under
Participants. - Select
Edit detailsto fix the current guest's name or email. If the email already belongs to a profile, selectUse this profileto confirm it. - To assign the existing racing to the actual driver's profile, select
Correct driver, find the profile, and confirm. You can also select a new guest to correct an incorrect profile assignment. - Check the driver's personal results and the event's points standings. The recorded laps and points now belong to the corrected driver.
When something goes wrong
| What you see | What to do |
|---|---|
A tablet shows the wrong driver or no Join button | Select Sign in drivers again. On one tablet, the driver can also open Swap driver and tap their name. |
| A driver sat at the wrong simulator | Move them to the simulator on the TV. The server keeps each grid place on its planned simulator. |
| A driver has left the event | Before Next into their next race, open that race's Race field page and select Remove next to them. |
| A driver is not connected when you start the session | Wait, or confirm and start without them. |
| Crash or false start in the current session | Select Restart race (or Restart qualifying). Everyone stays connected. |
Finished · result not confirmed yet | Usually a lap the server could not match to a driver. Select Next and carry on. Later, in the venue dashboard, open Drives → the Drives tab, open that simulator's drive, select the laps marked No driver and choose Change driver. The result then confirms by itself. |
| The page shows the warm-up again after a session ended | Do not start it again. Move on with Next, or open the next step and select Make this block current → Stop and move on. A race still finishing ends at once and keeps its result. |
| A server will not stop or start | Open ⋯ → Start over, or move on with Make current → Stop and move on. |
| Wrong person was signed in during a session | Carry on. Afterwards, in Drives, select the wrong person's sign-in, open the drive, select the laps and choose Change driver. |
| The TV shows an older step | Press Esc on the TV keyboard. It also returns by itself after three minutes. |
Laps already driven stay recorded when you restart, start over or move on.